Hi dear Carolina. Jhon here. I hope this message finds you very well.
I have just reviewed your task and must say that you have done an excellent job. You not only addressed the main ideas presented in Canagarajah (2022), but you also managed to present them in a visually engaging and appealing way. I wish I could be half as creative as you are.
Besides congratulating you and letting you know that I enjoyed exploring the game you designed, I also want to highlight that I found the structure of question 2 especially interesting. Rather than simply asking students to select information, this type of question requires active engagement to construct a proper answer, which promotes a more meaningful organization of mental schemata related to the topic. Another aspect I found truly valuable was the inclusion of images to represent the concepts addressed. I believe you have successfully captured the essence of multimodal social semiotics, as these resources enhance understanding and guide learners more effectively in navigating the key ideas.
I was thinking that it could be great to incorporate a question that encourages us to reflect on the practical implications of decolonial crip linguistics. For example: Which steps might be necessary to apply decolonial crip linguistics in Colombian contexts beyond language education (e.g., in healthcare, public policy, or community activism), and why are these steps important? I think this would enrich the game by connecting theory with real-world action.
Wow Carolina - amazing! I love how dynamic and informative the game is. It helped me concrete the ideas of Crip Linguistics, as this idea was completely new for me. Your gap-fill question about the different models and social theories about disability was very helpful for me to understand these theories. It took me a couple of tries to get it right (and I got poisoned in the process!), but I eventually got it. As well, your question #3 (What could be an example of disability-as-culture?) was very informative because it reminded me that it is part of the deaf culture.
Great work here, Carolina...I love the questions you asked.
Jhonny Segura. Hi Carolina,well done! I really enjoyed playing your game. The whole design: witches flying through hoops, potions, cauldrons, added such a vivid and exciting game, but what impressed me was how intentionally organized Calaganrajah’s key concepts and ideas. A clear example of this is when you asked us to fill in the gap by linking “disability as deficit” to the medical model and “disability as difference” to the social model. Through these types of questions, you did more than check my understanding; you pushed me to go back to the text to find a way to stop “falling” or “getting poisoned”. That’s the kind of learning experience I find most meaningful. I agree with Drew’s comment that it helped him clarify the different models of disability, because it had the same effect on me. In addition, I agree with Drew about Question 3. Your framing of “disability as culture” using the deaf community as an example was incredibly effective, since it shows that disability should not be conceived as a lack, but rather as a cultural identity. In conclusion, I felt the game didn’t just teach, it actually translated theory into something active and memorable. Note: By the way, I also got poisoned several times!
Carolina, I enjoyed exploring your game and the way you combined different formats in a single experience. Being able to move from one format to another (fill-in-the-gaps to drag-and-drop to multiple choice and then to image-based questions) made the game feel dynamic and kept me alert while I was playing. I particularly liked the use of images and the gap-filling activities, because they forced me to slow down and pay attention to the words in the concepts and their connections. I “fell” a couple of times with my answers, but that helped me to notice that some distinctions were not as clear as I thought.
One of the questions that contrasted disability-as-difference and disability-as-deficit and linked them to the social and medical models worked especially well because it pushed me to really make sense of what each word meant. I also liked the question on disability-as-culture and the Deaf community, and the Global South / Global North distinction around disability rights and well-being.
Hi Caro, I totally agree with all the positive comments your classmates have made about your game. what platform is it? The graphics and animations look great!! I enjoyed playing it and reviewing concepts from the reading. The variety of questions makes it appealing. The questions were well designed and the answers as well. There are so many ideas and concepts introduced by Canagarajah. but the ones you chose help get the general gist of the article, especially the idea of wha he meant by crip linguistics. I hope we move also into crip pedagogy.
Hi dear Carolina. Jhon here. I hope this message finds you very well.
ReplyDeleteI have just reviewed your task and must say that you have done an excellent job. You not only addressed the main ideas presented in Canagarajah (2022), but you also managed to present them in a visually engaging and appealing way. I wish I could be half as creative as you are.
Besides congratulating you and letting you know that I enjoyed exploring the game you designed, I also want to highlight that I found the structure of question 2 especially interesting. Rather than simply asking students to select information, this type of question requires active engagement to construct a proper answer, which promotes a more meaningful organization of mental schemata related to the topic. Another aspect I found truly valuable was the inclusion of images to represent the concepts addressed. I believe you have successfully captured the essence of multimodal social semiotics, as these resources enhance understanding and guide learners more effectively in navigating the key ideas.
I was thinking that it could be great to incorporate a question that encourages us to reflect on the practical implications of decolonial crip linguistics. For example: Which steps might be necessary to apply decolonial crip linguistics in Colombian contexts beyond language education (e.g., in healthcare, public policy, or community activism), and why are these steps important? I think this would enrich the game by connecting theory with real-world action.
Regards,
Jhon.
Wow Carolina - amazing! I love how dynamic and informative the game is. It helped me concrete the ideas of Crip Linguistics, as this idea was completely new for me. Your gap-fill question about the different models and social theories about disability was very helpful for me to understand these theories. It took me a couple of tries to get it right (and I got poisoned in the process!), but I eventually got it. As well, your question #3 (What could be an example of disability-as-culture?) was very informative because it reminded me that it is part of the deaf culture.
ReplyDeleteGreat work here, Carolina...I love the questions you asked.
-Drew
Jhonny Segura. Hi Carolina,well done!
ReplyDeleteI really enjoyed playing your game. The whole design: witches flying through hoops, potions, cauldrons, added such a vivid and exciting game, but what impressed me was how intentionally organized Calaganrajah’s key concepts and ideas. A clear example of this is when you asked us to fill in the gap by linking “disability as deficit” to the medical model and “disability as difference” to the social model. Through these types of questions, you did more than check my understanding; you pushed me to go back to the text to find a way to stop “falling” or “getting poisoned”. That’s the kind of learning experience I find most meaningful. I agree with Drew’s comment that it helped him clarify the different models of disability, because it had the same effect on me.
In addition, I agree with Drew about Question 3. Your framing of “disability as culture” using the deaf community as an example was incredibly effective, since it shows that disability should not be conceived as a lack, but rather as a cultural identity.
In conclusion, I felt the game didn’t just teach, it actually translated theory into something active and memorable.
Note: By the way, I also got poisoned several times!
Carolina, I enjoyed exploring your game and the way you combined different formats in a single experience. Being able to move from one format to another (fill-in-the-gaps to drag-and-drop to multiple choice and then to image-based questions) made the game feel dynamic and kept me alert while I was playing. I particularly liked the use of images and the gap-filling activities, because they forced me to slow down and pay attention to the words in the concepts and their connections. I “fell” a couple of times with my answers, but that helped me to notice that some distinctions were not as clear as I thought.
ReplyDeleteOne of the questions that contrasted disability-as-difference and disability-as-deficit and linked them to the social and medical models worked especially well because it pushed me to really make sense of what each word meant. I also liked the question on disability-as-culture and the Deaf community, and the Global South / Global North distinction around disability rights and well-being.
Hi Caro, I totally agree with all the positive comments your classmates have made about your game. what platform is it? The graphics and animations look great!! I enjoyed playing it and reviewing concepts from the reading. The variety of questions makes it appealing. The questions were well designed and the answers as well. There are so many ideas and concepts introduced by Canagarajah. but the ones you chose help get the general gist of the article, especially the idea of wha he meant by crip linguistics. I hope we move also into crip pedagogy.
ReplyDelete